Thanks to the Iraq War map by Userr, there is a quick scenario to challenge new and seasoned players for Civilization IV: Quality of Life. Iraq starts at war with England, United States, and Kuwait. Iraq has less than 100 years remaining. Can you improve Iraq's quality of life from last place to first place? To find out, install my mod and play Userr's scenario. The ethical calculus has been expanded to account for fatalities, life expectancy, several examples, diminishing marginal value, and the moral values tuned. Examples and explanation of the ethical calculus is exposed in the mod's source code.
Presentation [PowerPoint 3 MB] Presented at "Logic and the Simulation of Interaction and Reasoning 2"
Paper page 41-45 in proceedings.
Appearing at Games for Change, May 27, 2009
Logic and the Simulation of Interaction and Reasoning 2, July 12, 2009
Most popular social management games have neglected utilitarian calculus, often viewing citizens as a means to the governor's end. To supplement the pedagogy of ethical theory, a social management game's score of the dominion of a governor can be modified to score the quality of life of the simulated persons. From medical ethics, the quality-adjusted life year (QALY) is adapted to become well-informed, subjective, and extended (WISE). Although a complete formalization is inappropriate, an approximate utilitarian calculus is scripted in Civilization IV. An ethical calculus can incentivize a player to adopt a strategy that complies with some intuitive attributes of a humanistic society: restraint, diplomacy, and art. By customizing the scripted moral values, the student may discover which public policies are incentivized. In order to optimize their quality of life score in the modified Civilization IV, the modern student may be motivated to study ethics.
Instructions to install: readme.html
Print out the help to play: civilization4_qualityoflife_help.pdf