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kennerly + finegamedesign - com |
Dedicated to writing and
prototyping
mechanics, interfaces, and cinematics
for serious, artistic, or satiric games
Octosimple, LLC,
Design Consultant: On contract, advised president and investors. Presented concept.
Incognito Entertainment
(SCEA),
Designer/Scripter: On contract, scripted missions and cutscenes for Warhawk (PS3). Scripted in-game cinematics for a mission. Collaborated with programmer on infantry artificial intelligence. Scripted framework of ambient warfare. Scripted a spawn tool. Drafted reference manual on proprietary scripting and tools.
TableStar Games (board game publisher),
Game Designer, September 2005 - February 2006: Paper prototyped; directed artists.
Director of Development, May 2005 - August 2005: Managed and tested five games.
Game Developer, February 2005 - May 2005: Designed one game; analyzed HeroCard.
NIIT,
Author (and illustrator): Textbook chapter, "Game Script and Storyboard Creation" (80 pages, 2 weeks). Instructor¡¯s manual, Game Interface Design (290 pages, 1 month).
Computer Game Design Student: Proposed special major emphasizing:
Algorithms, screenwriting, and 3D modeling. Department honoree.
Nexon,
Design Consultant, June 2003: Advised managing director about Mabinogi (MMORPG).
Game Designer,
Localization Producer, 2000-2001: Managed operation. Optimized pipeline: QuizQuiz (MMO trivia) alpha in 3 weeks; Elemental Saga (cancelled MMORPG) alpha in 1 month.
Technical Writer, 2000: Documented proprietary server code of
four MMORPGs (400 pages, 1 month).
Manual distributed to offices (
Game Director, 1997-2000: Employee #3. Localized and operated The Kingdom of the Winds (MMORPG) and Dark Ages (MMORPG). Designed and scripted: religion, politics, legends, contests, events, guilds, arenas, quests, and zones. Collaborated with programmers and artists. Revised and wrote fiction. Edited 400 works of fan fiction.
20th Century Fox,
Game Concept Designer: On contract, The X-Files Trivia Game (board game).
Maintainer: Troubleshot networks. Secret clearance; awarded ARCOM; mission in DMZ.
|
Game |
Platform |
Developer |
Role |
Year |
|
PS3 |
Incognito
(SCEA) |
Designer/Scripter |
2006 |
|
|
board
game |
TableStar
Games |
Design
Team |
2005 |
|
|
board
game |
TableStar
Games |
Game
Designer and
Co-Art Director |
2005 |
|
|
PC MMO |
Nexon,
Inc. |
Localization
Producer |
2000 |
|
|
PC MMO |
Nexon,
Inc. |
Game
Director |
1998-2000 |
|
|
PC MMO |
Nexon,
Inc. |
Game
Director |
1997-1998 |
|
|
board
game |
20th
Century Fox |
Game
Concept Designer |
1997 |
AISB, "Open Problems in Simulation and Story
Analysis" (article, speaker), 2008
Logic and the Simulation of Interaction
and Reasoning, proceedings (ISBN 1902956680)
GameDev.net, "Randomness without Replacement" (article), 2005
Massively Multiplayer Game Development 2 (ISBN 1584503904)
ITT Tech, Game Interface Design (instructor¡¯s manual), 2004
ITT Tech, "Game Script and Storyboard Creation" (textbook chapter), 2004
IGDA, "Persistent World Design" (white paper section), 2004
Gamasutra.com, "Better Game Design through Data Mining" (article), 2003
MUD-Dev Conference, "Better Game Design through Data Mining" (speaker), 2003
Interactive Media, M.F.A.,
Student games: Runesinger,
Euphonics, Free Ranger
Computer Game Design, magna cum laude, B.A., San
Francisco State University, 2004
English Literature, Lower
division, De Anza College,
Access, ActionScript, Avid, Blender, C++, DOS batch files, Excel, Final Cut, Flash, HTML, InDesign, JavaScript, LightWave, Maya, Ogre, OpenGL,
Photoshop, PowerPoint, Premiere, Project, Python, RCS,
SketchUp, SourceSafe, SVN, Unix
shell scripts (awk, grep, ksh, sed), vim, Visio, Visual Studio, Word.
(Expertise denoted in bold. Beginner-level denoted in small italics.)
Proprietary game scripting languages
that model: assembly, C, and a
finite state machine.
Proprietary 2D, tile-based level editors:
isometric and overhead.
Samples and references available on request. Some samples online: fine game design . com