|
Nashville, Tennessee |
kennerly + finegamedesign - com |
I program, animate, and playtest
serious games
(Available September 2010)
Fine Game Design, Los Angeles, Amsterdam, and Seoul, June 2009 - Present
Freelance Prototyper: Demos to practice phonics, ethics, arithmetic, typing, and Go.
M.F.A. Student: Led two advanced games (language learning, procedural graphics).
Octosimple, LLC,
Design Consultant: Advised president and investors. Presented concept.
Incognito Entertainment
(SCEA),
Designer/Scripter (contractor): Scripted a mission and cinematic for Warhawk (PS3). Collaborated with programmer on infantry artificial intelligence. Scripted framework of ambient warfare. Scripted an in-game spawn tool. Drafted manual on scripting.
TableStar Games (board game publisher),
Game Designer, Sep 2005 - Feb 2006: Paper prototyped four games; directed artists.
Director of Development, May 2005 - August 2005: Managed and tested five games.
Game Developer, February 2005 - May 2005: Designed one game; analyzed HeroCard.
NIIT,
Author and illustrator (contractor): Textbook chapter, "Game Script and Storyboard Creation" (80 pg, 2 wks). Instructor¡¯s manual, Game Interface Design (290 pg, 4 wks).
Student: Designed new major of algorithms, screenwriting, and 3D animation. Honoree.
³Ø½¼ (Nexon), Santa Clara, California and
Seoul, Korea, 1997 - 2002
Design Consultant, June 2003: Advised managing director about Mabinogi (MMORPG).
Game Designer,
Localization Producer, 2001: QuizQuiz (MMO gameshow) alpha in 3 weeks.
Technical Writer, 2000: Server code of four MMORPGs in
Game Director, 1997-2002: Employee #3. Localized, designed, and scripted: religion, politics, legends, contests, events, guilds, arenas, and quests. Collaborated with programmers and artists. Edited fiction and judged 400 works of fan fiction.
20th Century Fox,
Game Concept Designer (contractor): The X-Files Trivia Game (board game).
Maintainer: Troubleshot networks. Secret clearance; awarded ARCOM; mission in DMZ.
Samples and references available on request. Some samples online: fine game design . com
|
Game |
Platform |
Developer |
Role |
Year |
|
PC |
USC MFA
thesis |
Programmer/Animator |
2007-2009 |
|
|
PS3 |
Incognito
(SCEA) |
Designer/Scripter |
2006 |
|
|
board
game |
TableStar
Games |
Design
Team |
2005 |
|
|
board game |
TableStar
Games |
Game
Designer and Co-Art
Director |
2005 |
|
|
ÄûÁîÄûÁî (QuizQuiz) |
PC MMO |
Nexon,
Inc. |
Localization
Producer |
2001 |
|
¾îµÒÀÇ Àü¼ú (Dark Ages) |
PC MMO |
Nexon,
Inc. |
Game
Director |
1998-2000 |
|
¹Ù¶÷ÀÇ ³ª¶ó |
PC MMO |
Nexon,
Inc. |
Game
Director |
1997-1998 |
|
board game |
20th
Century Fox |
Game
Concept Designer |
1997 |
Independent Games Festival, "Runesinger" (honorable mention), March 2010
Korea Game Conference, "Prototyping Gameplay" (speaker), October 2009
Mediateca Expandida Arcadia, "Civilization IV: Quality of
Life" (exhibit), Oct 2009
ISAGA, INTETAIN, IEEE-GIC, TCETC, "Runesinger: gameplay = phonics," 2009
Games for Change, "Computing Quality of Life in Civilization IV" (demo), 2009
Game Developers Conference, "Mechanics-Dynamics-Aesthetics" (assistant), 2009
AIIDE, LSIR2, IEEE-GIC, "Thief Belief: epistemic logic" (co-author, demo), 2008-9
AISB, "Open Problems in Simulation and Story Analysis" (invited speaker), 2008
Charles River Media, "Graph Theory for Designers" (two chapters), 2005
GameDev.net, "Randomness without Replacement," 2005
ITT Tech, Game Interface Design (instructor¡¯s manual), 2004
ITT Tech, "Game Script and Storyboard Creation" (textbook chapter), 2004
IGDA, "Persistent World Design" (white paper section), 2004
Gamasutra.com, "Better Game Design through Data Mining," 2003
Joystick101.org, "Fun is Fine: Toward a philosophy of game design," 2003
Interactive Media, M.F.A., Cinematic
Arts,
Games: Runesinger
(educational), Euphonics (procedural), Free Ranger (persuasive)
Computer Game Design, magna cum laude, B.A., San
Francisco State University, 2004
ActionScript, Audacity, Blender, C++, Excel, Flash, GlovePIE, HTML, InDesign, InnoSetup, Maya, OGRE, Photoshop,
PowerPoint, Premiere, Project, Python, SketchUp, SVN, Unix, Vim, Visio, Word.
Proprietary: Game scripts (assembly, C, finite state machine), 2D level editors.